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DAMPAK PENGGUNAAN GADGET TERHADAP PERKEMBANGAN SOSIAL-EMOSIONAL ANAK KELAS V DI SEKOLAH DASAR NEGERI 16 KOTA MATARAM
ABSTRAK
Dampak penggunaan Gadget Terhadap Perkembangan Sosial ?
Emosional Anak Kelas V Di Sekolah Dasar Negeri 16 Kota Mataram
Syabila Andini, Lenny Herlina, Lalu Ahmad Gamal Arigi
Latar belakang: penelitian ini berdasarkan pada dampak penggunaan gadget
terhadap perkembangan sosial-emosional anak kelas V Di Sekolah Dasar Negeri
16 Kota Mataram. Penggunaan gadget secara berkelanjutan akan memberikan
dampak buruk bagi pola perilaku anak sehari-harinya, berinteraksi dengan
lingkunganya menjadi semakin berkurang, anak akan terus ketergantungan dan
menjadikanya sebagai kegiatan yang rutin dilakukan. Penelitian ini mengambil
fokus permasalahan Bagaimana Dampak penggunaan gadget terhadap
perkembangan sosial emosional anak kelas V di Sekolah Dasar Negeri 16 Kota
Mataram.
Metode: Penelitian ini menggunakan metode kualitatif dengan pendekatan
fenomenologi. Informan dipilih melalui purposive sampling, melibatkan guru wali
kelas V dan orang tua siswa. Peneliti bertindak sebagai instrumen utama,
menggunakan pedoman wawancara, lembar pertanyaan, dan handphone sebagai
alat bantu. Pengumpulan data dilakukan melalui observasi proses pembelajaran di
kelas, wawancara dengan guru dan orang tua, serta dokumentasi aktivitas
pembelajaran. Analisis data mengikuti model Miles dan Huberman, meliputi
reduksi data, penyajian data, dan penarikan kesimpulan. Keabsahan data dijamin
melalui triangulasi sumber.
Hasil: Penelitian ini dilakukan untuk memperoleh data mengenai dampak
penggunaan gadget terhadap perkembangan sosial- emosional anak kelas V di
Sekolah Dasar Negeri 16 Kota Mataram. Data diperoleh dari Jumlah siswa yang
diteliti adalah 10 orang dari kelas V. Selain siswa, peneliti juga melakukan
observasi dan wawancara dengan 7 orang tua siswa dan Kepala Sekolah sekaligus
Guru Wali kelas V. Kejenuhan data tercapai ketika tidak diperoleh tema baru
setelah melalui serangkaian pengumpulan data dari Pengumpulan data dilakukan
melalui observasi proses pembelajaran di kelas, wawancara dengan guru dan
orang tua, serta dokumentasi aktivitas pembelajaran. Dan wawancara yang
dilakukan baik terstruktur dan semi terstruktur. Analisis tematik mengenai
dampak penggunaan gadget terhadap perkembangan perkembangan sosialemosional anak kelas V di Sekolah Dasar Negeri 16 Kota Mataram.
Mengungkapkan 3 tema penting: (1) dampak positif penggunaan gadget; (2)
dampak negatif penggunaan gadget; (3) solusi bagi anak yang sudah
ketergantungan gadget.
Kata kunci : Dampak Gadget, perkembangan Sosial Emosional, Anak kelas Vviii
ABSTRACT
The Impact of Gadget Use on the Social ? Emotional Development of
Class V Children at State Elementary School 16 Mataram City
Syabila Andini, Lenny Herlina, Lalu Ahmed Gamal Arigi
Background: This study is based on the impact of gadget use on the socialemotional development of grade V students at State Elementary School 16
Mataram City. The sustainable use of gadgets will have a bad impact on children's
daily behavior patterns, interacting with their environment will be reduced,
children will continue to be dependent and make it a routine activity. This study
focuses on the problem of how the use of gadgets affects the socio-emotional
development of grade V students at State Elementary School 16 Mataram City.
Methods: This study uses a qualitative method with a phenomenological
approach. Informants were selected through purposive sampling, involving the
homeroom teacher of class V and the student's parents. The researcher acted as the
main instrument, using interview guidelines, questionnaires, and mobile phones as
auxiliary tools. Data collection is carried out through observation of the learning
process in the classroom, interviews with teachers and parents, and documentation
of learning activities. Data analysis follows the Miles and Huberman model,
including data reduction, data presentation, and conclusion drawn. The validity of
the data is guaranteed through source triangulation.
Results: This study was conducted to obtain data on the impact of gadget use on
the social-emotional development of grade V students at State Elementary School
16 Mataram City. Data was obtained from the number of students studied was 10
people from class V. In addition to students, the researcher also conducted
observations and interviews with 7 parents of students and the Principal as well as
the homeroom teacher of class V. Data saturation is achieved when no new
themes are obtained after going through a series of data collection from Data
collection is carried out through observation of the learning process in the
classroom, interviews with teachers and parents, and documentation of learning
activities. And the interviews conducted are both structured and semi-structured.
Thematic analysis of the impact of gadget use on the development of socioemotional development of grade V children at State Elementary School 16
Mataram City. Revealing 3 important themes: (1) the positive impact of the use of
gadgets; (2) the negative impact of gadget use; (3) solutions for children who are
already dependent on gadgets.
Keywords: Impact of Gadgets, Social-Emotional Development, Class V Children
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